Rules & Regulations by the World Blind Cricket Limited
In this document He, His, Him, Player, Batsman Fielder, and Bowler all refer to both genders.
Please note that rules of cricket that have not been covered in the Following playing conditions will be applicable as per the current W.B.C.C and M.C.C. Rules of Cricket.
WBCC rules: It refers to current WBCC International Cricket playing rules Core Document 2. Ratified October 2005, Second Revision @ January 2007, Updated May 2007.
QUOTE FROM THE MCC LAWS OF CRICKET 2003
The Spirit of Cricket
“Cricket is a game that owes much of its unique appeal to the fact that it should be played not only within its Laws but also within the Spirit of the Game. Any action which is seen to abuse this spirit causes injury to the game itself. The major responsibility for ensuring the spirit of fair play rests with the captains.
There are two Laws which place the responsibility for the team's conduct firmly on the captain.
RESPONSIBILITY OF CAPTAINS
The captains are responsible at all times for ensuring that play is conducted within the Spirit of the Game as well as within the Laws.
1. Players’ conduct
In the event of a player failing to comply with instructions by an umpire, or criticising by word or action the decisions of an umpire, or showing dissent, or generally behaving in a manner which might bring the game into disrepute, the umpire concerned shall in the first place report the matter to the other umpire and to the player's captain, and instruct the latter to take action.
2. Fair and unfair play
According to the Laws the umpires are the sole judges of fair and unfair play. The umpires may intervene at any time and it is the responsibility of the captain to take action where required.
The umpires are authorised to intervene in cases of:
• Time wasting
• Damaging the pitch
• Dangerous or unfair bowling
• Tampering with the ball
• Any other action that they consider to be unfair
The Spirit of the Game involves RESPECT for:
• Your opponents
• Your own captain and team
• The role of the umpires
• The game's traditional values
It is against the Spirit of the Game:
• To dispute an umpire's decision by word, action or gesture
• To direct abusive language towards an opponent or umpire
• To indulge in cheating or any sharp practice, for instance:
(a) To appeal knowing that the batsman is not out
(b) To advance towards an umpire in an aggressive manner when appealing
(c) To seek to distract an opponent either verbally or by harassment with persistent clapping or unnecessary noise under the guise of enthusiasm and motivation of one's own side.
There is no place for any act of violence on the field of play. Players, Captains and umpires together set the tone for the conduct of a cricket match. Every player is expected to make an important contribution to this.”
1. THE TEAM AND PLAYERS
A match will be played between two teams of 11 player's comprising:
A minimum of:
4 totally blind players (B1s)
3 partially blind players (B2s)
A maximum of:
4 partially sighted players (B3s)
2. SIGHT CLASSIFICATION
No light perception in either eye up to light perception, but inability to recognise shape of a hand at any distance or in any direction. B2 Players
From ability to recognise the shape of the hand up to a visual acuity of 2/60 or visual field of less than five degrees in the better eye after correction. B3 Players
From visual acuity above 2/60 up to visual acuity of 6/60 or a visual field of less than 20 degrees in better eye after correction.
3. IDENTIFYING CLASSIFICATION ON THE FIELD OF PLAY
B1 Players will be distinguished on the field of play by a white wrist band to be worn on the right wrist.
B2 Players will be distinguished on the field of play by a red wrist band to be worn on the right wrist.
B3 Players will be distinguished on the field of play by a blue wrist band to be worn on the right wrist.
4. THE COMPOSITION OF THE TEAM
4.1. Team sheets must be handed to the umpires before the toss and must include the following information:
4.1.1. The team of 11 players including their sight category.
4.1.2. A 12th man from each sight category.
4.1.3. A list of runners.
5. THE UMPIRES
5.1. For the World Cup, the organisers and the participating countries will arrange for umpires that are acceptable to the participating teams. A match will have to be officiated by two umpires and a match referee. The umpires and referee will have to be well versed with the Current MCC laws of cricket and also with the WBCC International playing rules. WBCC will assign matches to the Umpires.
5.2. Officiating umpires must audibly call the number of runs scored after each scoring shot or boundries scored. This is in conjunction with the visual signals they make to the scorers.
6. THE SCORERS
The organisers will arrange for the scorers for the match. However a representative of both the teams participating in the match will be required to assist the scorer to identify the players and help keep the score.
7. Twenty-20 World Cup Competition Rules
7.1. The World Cup will be played on Round Robin.
7.1.1. POINTS AWARDED
3 Points for a win
1 Point for a draw or tie
7.1.2. Any game not played for any reason will result in the game being declared a tie and both teams will be awarded 1 point each.
7.1.3. In the event of tied scores after both teams have faced their quota of overs, if weather conditions may permit then one over per side eliminator (super over) (see clause 7.3) will determine the winner. If the teams are still level then the game will be declared a draw and both teams will receive 1 point each.
7.1.4. POINTS TABLE
The finishing place of any team on the points table will be as follows:
1. Higher number of points
2. If equal, higher number of wins
3. If still equal, net run rate
4. If still equal, result of head to head meeting.
5. If still equal, Wickets lost
The top 4 teams on the points table will meet in 2 semi finals.
Team 1 will play with Team 4
Team 2 will play with team 3
7.1.6. FINALS DAY
Finals day will consist of the two semi finals and the final
7.2. THE SEMI FINALS AND FINAL
7.2.1. THE SEMI FINAL
If a Semi-Final is tied, the teams shall compete in a one over per side eliminator to determine which team progresses to the final (see clause 7.3).
If following a tie, weather conditions prevent the one over eliminator from being completed, or if the match is a no result, then the team that finished in the higher position in the Group stage shall proceed to the final.
7.2.2. The FINAL
In the event of a tied final, the teams shall compete in a one over per side eliminator to determine which team is the winner. (See clause 7.3)
If weather conditions prevent the one over eliminator from being completed, or if the match is a no result,
the teams will be declared joint winner.
7.3. One Over Per Side Eliminator
The following procedure will apply should the provision for a one over per side eliminator be adopted
7.3.1. Subject to weather conditions the one over per side eliminator will take place on the scheduled day of the match at a time to be determined by the Match Referee. In normal circumstances it shall commence 10 minutes after the conclusion of the match.
7.3.2. The one over per side eliminator will take place on the pitch allocated for the match (the designated pitch) unless otherwise determined by the umpires in consultation with the ground authority.
7.3.3. Prior to the commencement of the one over per side eliminator each team elects three batsmen and one bowler. Only nominated players in the main match may participate in the one over per side eliminator. Should any player (including the batsmen and bowler) be unable to continue to participate in the one over per side eliminator due to injury, illness or other wholly acceptable reason, the relevant Laws and Playing Conditions (see clause 10.9 below) as they apply in the main match shall also apply in the one over per side eliminator
7.3.4. The nominated players will be given in writing to the Umpires.
7.3.5. The umpires shall stand at the same end as that in which they finished the match.
7.3.6. In both innings of the one over per side eliminator, the fielding side shall choose from which end to bowl.
7.3.7. Each team’s over is played with the same fielding restrictions as apply for a non-fielding restriction over in a normal T20 International match.
7.3.8. The team batting second in the match will bat first in the one over eliminator.
7.3.9. The same ball (or a ball of a similar age if the original ball is out of shape or lost) as used at the end of the team’s innings shall be used for the “extra” over.
7.3.10. The loss of two wickets in the over ends the team’s one over innings.
7.3.11. In the event of the teams having the same score after the one over per side eliminator has been completed, the team whose batsmen score the most number of boundaries from its two innings in both the main match and the one over per side eliminator shall be the winner.
7.3.12. If the number of boundaries hit by both teams is equal, the team whose batsmen scored more boundaries during its innings in the main match (ignoring the over per side eliminator) shall be the winner.
7.3.13. If still equal, a count-back from the final ball of the one over eliminator shall be conducted. The team with the higher scoring delivery shall be the winner. If a team loses two wickets during its over, then any unbowled deliveries will be counted as dot balls. Note that for this purpose, the runs scored from a delivery is defined as the total team runs scored since the completion of the previous legitimate ball, i.e including any runs resulting from wides, no ball or penalty runs.
Runs scored from
In this example both teams scored an equal number of runs from the 6th and 5th ball of their innings. However team 1 scored 2 runs from its 4th ball while team 2 scored a single so team 1 is the winner.
8. TWENTY 20 RULES OF PLAY
8.1. All Totally Blind (B1) Players that take to the field at any time during the match (batting, bowling and fielding) are required to wear non-transparent Black-Out Glasses which will be provided by WBCC. The rules of usage of Blackout glasses, inspection and penalty are elaborated in Appendix-1.
8.2. Duration of each inning will be ninety five minutes (95Minutes) including one drinks break of 5 minutes after 10 overs. There will be a twenty (20) minute break between innings.
8.3. The umpires may add time to the innings at their discretion (injury or any other unscheduled delay) and shall inform the added time to both team captains.
8.4. The team batting first shall have their full quota of overs available to them even if the schedule time for the completion of the innings has been reached. The team batting second will also have their full quota of overs available to them unless at the due time for the match to finish the team batting second has exceeded a winning score (once penalty runs have been added). No penalty runs will be added to the score of the team batting second until the scheduled time for the completion of the innings has been reached. (See clause 12.6).
8.5. For a match to be valid it shall have to be a minimum of 5 over’s a side.
8.6. If the team batting first has completed its innings and the match has to be stopped while the second team is still batting, then the match shall be valid only if second team has batted for at least 5 over’s.
8.7. The comparative scores of both teams till the stage the team batting second has played will be considered. The team with the better score will be the winner. If the scores are level and weather conditions may permit, then teams shall compete in one over per side eliminator (OOPSE) to determine the winner, otherwise the game will be declared a draw and both teams will receive 1 point each.
8.8. When calculating after a delayed start or interruption due to adverse weather conditions, 1 over shall be lost for every 4 and a half minutes lost.
9. FIELDING RESTRICTIONS
9.1. For the first 6 over’s of each innings only 3 fielders shall be allowed to field outside the inner cercal.
9.1.1. In circumstances when the number of overs of the batting team is reduced, the number of Fielding Restriction Overs shall be reduced in accordance with the table below. For the sake of clarity, it should be noted that the table shall apply to both the 1st and 2nd innings of the match.
min 5 overs 1 over restriction
5 to 8 overs 2 overs restriction
9 to 11 overs 3 overs restriction
12 to 14 overs 4 overs restriction
15 to 18 overs 5 overs restriction
19 to 20 overs 6 overs restriction
9.1.2. If an innings is interrupted during an over and if on the resumption of play, due to the reduced number of overs of the batting team, the required numbers of Fielding Restriction Overs have already been bowled, the remaining deliveries in the over to be completed shall not be subject to the fielding restrictions.
9.1.3. In the event of an infringement of any of the above fielding restrictions, the square leg umpire shall call and signal ‘No Ball’.
9.2. For the remainder of the innings a maximum of 5 fielders shall be allowed to field outside the inner circle.
9.3. At the instant of delivery, no more than 5 fielders are permitted on the leg side.
10. THE SUBSTITUTES AND RUNNERS
10.1. A B1 batsman shall have a runner and a B2 batsman has the option of a runner. However, a batsman who opted for a runner cannot act as runner for another batsman.
10.2. A runner is allowed to be changed only if all the other players are out.
10.3. Any nominated runner can run for as many batsmen as the Captain chooses.
10.4. When a batsman is at the striker’s end his runner must not stand closer than ten feet measured from middle stump. Broken white line markings shall be drawn to make an area which measures ten feet from the middle stump on both leg side and off side. This line is so marked to indicate that any runner for a batsman must stand beyond this line.
10.5. The fielding captain may ask the runner to stand on the other side of the pitch if necessary.
10.6. If a B1 fielder goes off the field, he can be substituted only by a B1 fielder.
10.7. A B2 fielder can be substituted by a B2 or a B1 fielder.
10.8. A B3 fielder can be substituted by a B1/B2 or a B3 fielder.
10.9. If a fielder fails to take the field with his side at the start of the match or at any later time, or leaves the field during a session of play, the umpire shall be informed of the reason for his absence, and he shall
not thereafter come on to the field during a session of play without the consent of the umpire. The umpire shall give such consent as soon as practicable.
If the player is absent from the field for longer than 8 minutes:
10.9.1 The player shall not be permitted to bowl in that innings after his return until he has been on the field for at least that length of playing time for which he was absent.
10.9.2 the player shall not be permitted to bat unless or until, in the aggregate, he has returned to the field and/or his side's innings has been in progress for at least that length of playing time for which he has been absent or, if earlier, when his side has lost five wickets.
10.9.3 The restrictions in Clauses 10.9.1 and 10.9.2 above shall not apply if the player has suffered an external blow (as opposed to an internal injury such as a pulled muscle) whilst participating earlier in the match and consequently been forced to leave the field. Nor shall it apply if the player has been absent for very exceptional and wholly acceptable reasons (other than injury or illness).
10.9.4 In the event of a fielder already being off the field at the commencement of an interruption in play through ground, weather or light conditions or for other exceptional circumstances, he shall be allowed to count any such stoppage time as playing time, provided that he personally informs the umpires when he is fit enough to take the field had play been in progress. Similarly, if at the commencement of an interruption in play through ground, weather or light conditions or for other exceptional circumstances, a player is on the field but still has some unexpired penalty time remaining from a previous absence, he shall automatically be allowed to count any such stoppage time as playing time
11. THE OVER
An over would consist of six legitimate balls, excluding wides and no balls.
12. THE SCORING AND PENALTY’S
12.1. All runs scored off the bat by a B1 batsman shall be doubled and will be credited to the batsman.
12.2. No balls will have a penalty of one run plus what has been scored.
12.3. There will be a Free Hit after no balls caused by foot-fault.
12.3.1. The delivery following a no ball called for a foot fault shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball), then the next delivery will become a free hit for whichever batsman is facing it.
12.3.2. For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball, even if the delivery for the free hit is called wide ball.
12.3.3. Field changes are not permitted for free hit deliveries unless there is a change of striker.
12.3.4. The umpires will signal a free hit by (after the normal No Ball signal) extending one arm straight upwards and moving it in a circular motion.
12.4. For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball, even if the delivery for the free hit is called wide ball. As per M.C.C Law 24.15 on a no ball a batsman can be dismissed run out, handling the ball, hitting the ball twice and obstructing the field.
12.5. If in the opinion of the umpire the batting team is purposefully wasting the time then Umpires will warn the batsmen and batting team captain, on the repeated offence in the same innings, Umpire will impose a 5 runs penalty for time wasting by the batsmen and runs shall be credited in the bowling team score.
12.6. The final over of an innings must commence before the stipulated playing time has elapsed. In the event of a team failing to commence bowling the final over of an innings within the stipulated playing time, the umpires will apply penalty runs. Before applying penalty runs the umpires must first add any lost time to the scheduled time for the completion of the innings (see clause 8.3). Penalty runs will be added to the batting team’s score when the bowling team has an over or more to bowl after the scheduled playing time has elapsed. Penalty runs will be added to an innings as follows:
10 runs will be added to the batting team’s score for every whole B1 over that has not been bowled within the scheduled time
6 runs will be added to the batting team’s score for every whole B2 and B3 over that has not been bowled within the scheduled time
Umpires must inform the bowling team’s Captain of the time remaining to complete the innings at the drinks break. A warning must be issued to the Captain of the bowling team about possible penalty runs due to slow over rates if, at any time, the Umpires feel that the required overs are unlikely to be bowled within the scheduled time. The Umpires will advise the batsmen of the possibility of penalties being awarded and a further warning will be given to the Captain of the bowling side at the beginning of the over immediately before the end of scheduled time if this is not the final over of the innings. Penalty runs awarded for overs not bowled during the scheduled time will immediately accrue to the batting side’s total. If the side batting second is credited with runs in this way and this consequently takes their score past that of the side batting first then the match shall be deemed to be won by the side batting second.
For example: Team batting first scored 200, Team batting second has scored 195 at the completion of the second last scheduled over of the innings: If, after adding time lost, the scheduled playing time has passed and the bowling team still has one B2/B3 over to bowl to complete the required overs, the Umpires will award 6 runs to the batting team. The Scorer’s will immediately add the 6 runs to the batting team’s score. With the addition of the 6 runs the team batting second now has a total of 201. The umpires will immediately call the match won. In another way, the team batting second is chasing 200 runs and has scored 192 runs while two overs remaining (i.e 9 runs required in two overs) and the Umpires feel that the last over of B2/B3 couldn’t be bowled within the scheduled time, then he will inform the Fielding Captain and batmen regarding the penalty of 6 runs being awarded to batting side and when the remaining 3 runs will be achieved (whether in 2nd last or in the last over) the match will be stopped and team batting 2nd will be declared winner.
12.7. Timed Out:
12.7.1. Any Incoming batsman that does not have a runner must be in position to take guard or for their partner to be ready to receive the next ball with in 1 minute and 30 seconds after the fall of the previous wicket. Failure to do so will result in the incoming batsman being given out by the umpire, Timed Out. The incoming batsman is expected to be ready to make his way to the wicket immediately a wicket falls.
12.7.2. Any Incoming batsman that requires a runner must be in position to take guard or for their partner to be ready to receive the next ball within 2 minutes after the fall of the previous wicket. Failure to do so will result in the incoming batsman being given out by the umpire, Timed Out. The incoming batsman is expected to be ready to make his way to the wicket immediately a wicket falls.
13. THE CATCH
A “one bounce” catch by a B1 player will result in the batsman being given out.
A batsman can be out in all the ways as laid down in the Current MCC laws of cricket. The batsman can be
given out if he is bowled, caught , lbw, stumped, run out, hit wicket, handling the ball, hitting the ball twice, obstructing the field, timed out and retired out under MCC Law 2.9.
15. THE WIDE BALL
15.1. The Current MCC laws of cricket for a wide ball shall apply, that is: If the bowler bowls the ball so high over the wicket that, in the opinion of the umpire it passes out of reach of the striker, standing in a normal guard position, the umpire shall call and signal a wide ball as soon as it has passed the line of the striker’s wicket.
15.2. Balls bowled outside the wide ball lines shall be called a wide by the umpire.
15.3. If the bowler consistently bowls down the leg side then the umpire may call a wide at their discretion.
15.4. The umpire shall not adjudge a ball as being a wide if:
15.4.1. The striker, by moving from his guard position, causes the ball to pass out of his reach.
15.4.2. The striker moves and thus brings the ball within his reach.
16. THE NO BALL
16.1. Any no ball being called by the umpire will result in 1 run being added to the batting team.
16.2. The bowling has to be underarm. At the point of delivery the arm has to be below the shoulder. Failure of this will result in a no ball being called.
16.3. The ball has to bounce once on either side of the mid pitch line before it reaches the batting crease. Failure to do so will result in a no ball being called.
16.4. If while bowling the ball bounces inside or on the popping crease then it results in a no ball being called.
16.5. If a bowler crosses the popping crease with his front foot at the point of delivery, a no ball will be called. This will also result in a free hit.(See clause 12.3 and 12.4)
16.6. If the bowler delivers with both hands then it will result in a no ball being called.
16.7. The bowler has to say “ready?” to the batsman when he is set to bowl. To which the batsman has to respond by calling out “yes”. At the point of delivery the bowler must say “play”. Failure to do so will result in a no ball being called. A no ball will also be called if the call of “play” is in the opinion of the umpire, early or late.
16.8. The bowler may not call the wicket keeper again for direction once the batsman has responded that he is ready, any calling by either bowler or wicket keeper after will result in a no ball being called.
16.9. No fielder shall dive, or lie down unless in the opinion of the umpire they are making a genuine attempt to field the ball. Violation of this rule or amendments to Law 41 (Current M.C.C laws of cricket) will result in a no ball being called.
16.10. If in the opinion of the umpire the bowler is deliberately taking more time between his saying “ready” and the actual delivery, with the view to confuse the batsman, then the umpire can decide to call a no ball.
16.11. If the delivery bowled by the bowler strikes a fielder before it has reached the batsman, then it will be called a no ball.
16.12. The bowler must notify the umpire as to whether he is going to bowl over the wicket or round the wicket and whether he is going to bowl with his left hand or right hand. The umpire must inform the batsman of the same. Failure of the bowler to notify the umpire would result in a no ball being called.
16.13. The umpire must inform the batsman if the bowler is bowling with or without a run up. In the case of a run up, the batsman should be informed of the length of the run up.
16.14. Any infringement of the Fielding Restrictions will result in a no ball being called by the umpire.
16.15. Both umpires may call a no ball.
17. THE PITCH
17.1. All matches will be played on a surface mutually agreeable to the participating teams. Preference of
the WBCC is always turf or synthetic grass surfaces.
17.2. The middle of the pitch has to be clearly marked with a full white (or any visible colour) line across.
17.3. Broken white (or any visible colour) line markings shall be drawn to make an area which measures ten feet from the middle stump on both leg side and off side. This line is so marked to indicate that any runner for a batsman must stand beyond this line.
17.4. The pitch is 22 yards long and 3 yards wide.
17.5. Wide ball markings are made at both ends of the pitch on either side of the wickets at a distance of 3 feet from Centre Stump.
17.6. The boundary shall be a minimum of 45 yards to a maximum of 50 yards measured from the centre stump in a complete half circle from each respective wicket and should be joined by parallel lines. Sufficient boundary markings should be made to help identify the boundaries. The boundary markings shall be made using a rope of one-inch thickness or a painted white line with coloured boundary markers.
17.7. An Inner circle of 20 yards be measured from the centre stump in a complete half circle from each respective wicket and should be joined by parallel lines. These markings should be a full or broken white line.
18. THE BAT
The regular cricket bat to be used with standard specifications.
19. THE BALL
The ball that is approved by the World Blind Cricket Council shall be used.
20. THE WICKETS
20.1. Each wicket shall consist of three wooden stumps, metal or plastic, if the match is being played on an artificial surface. The colour of the stumps shall be fluorescent orange or yellow.
20.2. Removable Bails will not be used in international blind cricket.
21. PROTECTIVE CLOTHING
21.1. Whilst fielding all fielders are permitted to wear Helmet with Visor as protective clothing.
21.2. All runners are permitted to wear Batting Gloves, Helmet with Visor and Leg Guards as protection, even though the Batsman may not be wearing same.
21.3. The Batsman or Runner must wear any other protective clothing under their playing uniform.
22. THE BATSMAN
22.1. A batsman while facing is required to stand on his feet with his bat held in his hand. He is free to keep the bat aloft or to place it on the ground while he bends over it.
22.2. The batsman is allowed to adapt his position once “play” is announced by the bowler.
23. THE BOWLING AND THE BOWLER
23.1. 40% of over’s bowled in a Twenty 20 game must be bowled by a B1 bowler.
23.2. No bowler shall bowl more than 1/5th or 20% or the total number of stipulated over’s in the innings.
23.3. Where the total number of over’s in an innings is not divisible by 5 then the maximum number of overs that can be bowled by a bowler shall be determined by dividing the total number of overs by 5 and adding one over, to bowlers quota to make up the remaining over’s. For example, if the rescheduled number of overs is 17, then 2 bowlers can bowl maximum of 4 overs and other can bowl maximum of 3 overs but the 40% of the overs must be bowled by the B1 Bowler.
23.4. In the event of a bowler being unable to complete an over, another bowler will bowl the remaining balls. The incomplete over shall be counted as an over when it comes to counting the number of over’s bowled by each of the bowlers who shared that particular over.
24. THE WICKET KEEPER
As Current MCC laws of cricket.
Appendix - 1
Black-Out Glasses Rules of Use
1. All B1 Players that take the field (cross the boundary line) at any time during a match must wear WBCC approved Black-Out Glasses
2. All Black-Out Glasses must be presented to the Tournament/Match Referee and Umpires for inspection and approval prior to the commencement of any match.
3. Umpires are to re inspect Black-Out Glasses as players enter the field of play to ensure the Black-Out Glasses are being worn correctly.
4. Black-Out Glasses may not be removed or adjusted during the period a player is on the field of play unless permission has been granted by one of the officiating umpires:
a) When permission has been granted, the player must face away from the pitch area whilst the Black-Out Glasses are adjusted or removed to wipe sweat away etc. The closest umpire must again inspect that the Black-Out Glasses are being worn correctly before play recommences.
5. If the Black-Out Glasses are broken or damaged at any time, they are to be immediately presented to the Match Referee or umpire for inspection and replacement if required.
6. After the conclusion of the match the Blackout glasses must be returned to Match Referee/Umpires.
Penalty for non compliance of the Black-Out Glasses Rules of Use:
1. If a player adjusts or removes the Black-Out Glasses whilst on the field of play without prior permission from one of the officiating umpires, an official warning is to be given to the offending player and Captain.
2. If the same player offends for a second time in the same match, a penalty of 5 runs is to be awarded to the opposing team.
3. If the same player offends for a third time in the same match, a further penalty of 10 runs is to be awarded to the opposing team and the offending player is no longer permitted to participate in the remainder of the match/tournament.